A hundred years ago, a great expedition which brought a group of people from a land far in the west had successfully triggered massive waves of immigrants to sail to this unknown continent. But the first wave of the horde from those kingdoms found out their frontier fleet was almost wiped out. They sailed without knowing that their land of hopes is also a home of behemoths and leviathans. In a brink of ruination, a small group of natives, known as tribes of great hunters, came and saved these kingdoms from their fall. But it was never a victory. The fanged kings and queens from this continent always claimed their land back wherever they had found human lack of. These hard times created a new way to embrace life, and by learning from the wisdom and skills of the tribes, human created The Guild. An Association led by the great hunters tribe, where strongest people will be called, Hunters Twenty years after The Guild first established, there was a girl named Ellen Elweard, an unofficial hunter who was sent by the Royals of Loirein. As what they called her, a scout, she had access to go to places where every hunter has ever dreamed of going. The Nine Great Hunting Grounds. But every step she took only intertwines her fate with series of massive catastrophes even deeper. After involving herself with descendants of ancient hunters tribes, she learnt to know that even calamities had names.