clippings in the 's east reveal that a reported occurred on site, when a man lured five children to a back room and supposedly them. Later, the received complaints that the began to , and became with and around the and , with one customer comparing them to "", implying that the children's dead bodies are hidden inside the animatronics. It is revealed by Scott Cawthon that the are and the children's ghosts are the .

After the seventh night, Mike is fired from his job for tampering with the , and general unprofessionalism, leading to the closing down permanently.

Development and release

The idea for Five Nights at Freddy's stems from the negative reception towards Scott Cawthon's previous game, the family friendly Chipper & Sons Lumber Co., as players commented that the main character (a young beaver) as well as the rest of the characters looked like "a scary animatronic animal", with reviewer calling the game unintentionally "terrifying". Although initially discouraged by the poor reception to Chipper & Sons, Cawthon, who had previously mainly developed Christian-oriented games, eventually used it to inspire himself to make something intentionally scarier. In the game, the animatronics themselves are rarely seen moving. This was revealed to be a deliberate choice on Cawthon's part, as he believes that in real life, such robots are scarier this way, telling Indie Gamer Mag "it's when they are turned off that the veil is lifted, and you realize that they were never alive. They are, and always have been, dead."

Five Nights at Freddy's was first released via on August 8, 2014. On August 20, 2014, after it was approved by the service's platform , Five Nights at Freddy's was also released via . A port for was released on August 27, 2014, via . On September 11, 2014, an port was released. The version was published on December 5 and then quickly removed from the store on December 10.



80/100The animatronics suddenly popping up in front of the protagonist's view is the cause of most jumpscares.

Five Nights at Freddy's was well received. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" — worsened by how a player may be familiar with similar restaurants such as , and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game". In conclusion, Five Nights at Freddy's was considered a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying". However, the game was criticized for taking too long to load when launched.

Omri Petitte for gave Five Nights at Freddy's a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design, and that, while "the AI isn't some masterwork of procedural unpredictability, it would [still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest". The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat, rather than the arrival of the threat itself as in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all." Ryan Bates of gave the game a 4.5 out of 5; comparing its camera-oriented gameplay to the 1992 game , he praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would "[reach] almost -type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right", but that it was too short.

's Jeffrey Matulef compared the animatronic animals in the game to — predatory creatures from the universe of — due to their ability to only move when they are not being observed. gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles", but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you". of hailed the game as extremely effective, but expressed doubts about using jumpscares as a central game mechanic.

Five Nights at Freddy's was the top-selling game on Desura for the week ending August 18, 2014; the game's popularity was increased by a number of popular "" videos on . As of July 2015, the iPhone port of Five Nights at Freddy's is installed an estimated 4,694 times per day, earning a daily revenue of $13,879.

LegacyMain article:

The success of Five Nights at Freddy's led to Cawthon developing several sequels, beginning with the release of in November 2014. A novel adaptation, , was released in 2015, and a spin-off, , was released in 2016.

has acquired the rights to make a film adaptation of Five Nights at Freddy's.

ReferencesScott Cawthon (August 8, 2014). Five Nights at Freddy's. . Scene: Night 1 phone call. Hello, hello? Uh, I wanted to record a message for you to help you get settled in on your first night. Um, I actually worked in that office before you. I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week. Okay? Uh, let's see, first there's an introductory greeting from the company that I'm supposed to read. Uh, it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced." Blah blah blah, now that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So, remember, these characters hold a special place in the hearts of children and we need to show them a little respect, right? Okay. So, just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh...Something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was The Bite of '87. Yeah. I-It's amazing that the human body can live without the frontal lobe, you know? Uh, now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours probably won't recognize you as a person. They'll p-most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to...forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So, you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort...and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh. Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night.

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