RWBY||Return of the Riftwalker

By DragonLord39

5.9K 200 134

Following the War against Salem, Sincline and the rest of Remnant are faced with yet another as they are thru... More

Sincline Character Bio
Prologue
Chapter 1: Beacon City
Chapter 2: Broken Normalcy: Part 1
Chapter 3: Broken Normalcy: Part 2
Chapter 4: Broken Normalcy: Part 3
Chapter 5: Akari
Chapter 6: Decision
Chapter 7: Last Days on Remnant
Chapter 8: Departure
Chapter 9: Parona
Chapter 10: Space Raider
Chapter 11: Generals
Chapter 12: Prospect

URFC Military Bio

469 13 6
By DragonLord39

URFC Navy:

Warships:

A-216 Aftermath: Heavy Assault Supercarrier (Flagship):

Length: 35,460 meters

Armament:

1): Country-Level Superheavy Railguns: 80 x RE-289 Guardian

2): Town-Level Heavy Railguns: 98 x RE-203 Pulverizer

3): City Block-Level Heavy Railguns: 180 x RE-217 Extirpator

4): Island-Level Missile Bays: 6 x Superheavy Corrosive Warhead Bays

5): Mountain-Level Missile Bays: 24 x Corrosive Warhead Bays

6): City-Level Missile Launchers: 84 x AML-127 Reavers

7): Planet-Level Singularity Cannon: 1 x Supercapital Corrosive Fusion Cannon

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

2): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only country-level attacks or higher can pierce it.

3): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a country-level attack or higher).

Complement: 

1): 780 x F-39 B Thunderhawks (65 squadrons)

2):  300 x RX-83 Revenant (25 squadrons)

3): 180 x AV-35 Vendetta (15 squadrons)  

4): 3 x Legions 


A-196 Apocalypse: Assault Supercarrier:

Length: 14,320 meters

Armament:

1): Country-Level Superheavy Railguns: 32 x RE-289 Guardians

2): Town-Level Heavy Railguns: 98 x RE-203 Pulverizers

3): City Block-Level Heavy Railguns: 168 x RE-217 Extirpators

4): Island-Level Missile Bays: 2 x Superheavy Corrosive Warhead Bays

5): Mountain-Level Missile Bays: 8 x Corrosive Warhead Bays

6): City-Level Missile Launchers: 24 x AML-127 Reavers

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only country-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a country-level attack or higher).

Complement: 

1): 180 x F-39 B Thunderhawks (15 squadrons)

2): 120 xRX-83 Revenant (10 squadrons)

3): 60 x AV-35 Vendetta (5 squadrons) 

4): 1 x Legion


A-173Armada: Carrier

Length: 2,903 meters

Armament:

1): Town-Level Heavy Railguns: 10 x RE-203 Pulverizers

2): City Block-Level Heavy Railguns: 20 x RE-217 Extirpator

3): City-Level Missile Launchers: 12 x AML-127 Reavers

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only country-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a country-level attack or higher).

Complement:

1): 270 x F-39 B Thunderhawks

2): 90 x RX-83 Revenants

3): 70 x AV-35 Vendetta

4): 2 x Legions


A-155 Atlantis: Dreadnought

Length: 7,641 meters

Armaments:

1): Country-Level Superheavy Railguns: 28 x RE-289 Guardians

2): Town-Level Heavy Railguns: 78 x RE-203 Pulverizers

3): Mountain-Level Missile Bays: 2 x Corrosive Warhead Bays

4): City-Level Missile Launchers: 24 x AML-127 Reavers

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only country-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a country-level attack or higher).

Complement: None


Gunships:

AV-35 Vendetta: Heavy VTOL Gunship

Length: 77 meters

Armament:

1): Large Building-Level Railguns: 6 x Dual 25mm Fusion Dust Railguns

2): Building-Level Superheavy Miniguns: 4 x 60mm Fusion Dust Superheavy Miniguns

3): Building-Level Heavy Machine Guns: 4 x M-311H Mounted Heavy Machine Guns

4): Building-Level Heavy Machine Gun: 1 x M-458H Heavy Machine Gun (Underside Mount)

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

2): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only town-level attacks or higher can pierce it.

3): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a town-level attack or higher).  


Bombers:

RX-83 Revenant: Superheavy Fighter Bomber

Length: 90 meters

Armament:

1): Large Building-Level: 2 x Dual 220 mm Fusion Dust Autocannons

2): Building-Level Turrets: 4 x Hexa 120mm Fusion Dust Turrets

3): Town-Level Missile Launchers: 2 x Rapid Fusion Dust Missile Launchers

4): Large Building-Level Heavy Railguns: 4 x 150mm Heavy Railguns

5): City Block-Level Superheavy Cannons: 2 x 300mm Superheavy Fusion Dust Cannons

6): Island-Level Missile: 1 x Superheavy Corrosive Warhead

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

2): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only town-level attacks or higher can pierce it.

3): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a town-level attack or higher).  


Fighters:

F-39 B Thunderhawk: Heavy Fighter

Length: 33 meters

Armament:

1): Building-Level Minigun: 1 x Reaper Minigun

2): City-Block Cannons: 2 x Dual 40mm Fusion Dust Cannons

3): Town-Level Missile Launchers: 2 x Heavy Fusion Dust Missile Pads

4): Town-Level Heavy Railguns: 2 x 70 mm Heavy Railguns

5): Mountain-Level Missile: 1 x Corrosive Warhead

Features:

1): FTL Drive: Allows the Warship to travel at superluminal speeds in bursts across vast distances.

2): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only town-level attacks or higher can pierce it.

3): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a town-level attack or higher).  


Turrets:

RE-289 Guardian: Superheavy 1200mm Railgun Emplacement 

Armament:

1): Country-Level Superheavy Railguns: 3 x 1200mm Superheavy Fusion Dust Railgun

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only country-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a country-level attack or higher).  


RE-203 Pulverizer: Heavy 425mm Railgun Emplacement

Armament:

1): Town-Level Heavy Railguns: 2 x 425mm Heavy Fusion Dust Railguns

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only town-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a town-level attack or higher).  


RE-23 Stinger: Light 125mm Railgun Emplacement 

Armament:

1): Building-Level Light Railguns: 2 x 125mm Light Railguns

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only building-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a building-level attack or higher).  


AML-127 Reaver: Heavy 1000mm Assault Missile Launcher

Armament:

1): City-Level Missile Launchers: 8 x Heavy 1000mm Fusion Dust Missile Launchers

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only city-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a city-level attack or higher).  


RE-217 Extirpator: Dual 350mm Heavy Railgun

Armament:

1): City Block-Level Heavy Railguns: 2 x 350mm Heavy Railguns

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only city block-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a city block-level attack or higher).  


URFC Army:

Tanks: 

M98A3 Behemoth: Superheavy Railgun Tank

Length: 39 meters 

Armament:

1): Building-Level Miniguns: 2 x Fusion Dust Miniguns

2): Building-Level Dual Miniguns: 4 x Dual Fusion Dust Miniguns

3): City Block-Level Dual Railgun: 1 x Dual Fusion Dust Railgun

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only city block-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a city block-level attack or higher).  


M92A3 Gargantua: Heavy Railgun Tank

Length: 33 Meters

Armament:

1): Building-Level Autocannon: 1 x Fusion Dust Autocannon

3): City Block-Level Heavy Railgun: 1 x Fusion Dust Heavy Railgun

Features:

1): Armored Hull: Made from the strongest Quintessence-infused alloy on Remnant, the tank's armor is so durable that only city block-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a city block-level attack or higher).  


Mechs:

Atlesian Paladin-376:

Description:

Height: 25 meters

Armament:

1): Large Town-Level Railguns: Arm-mounted automatic railguns that fire Fusion Dust ammunition. They can be used for close, mid, and long-range combat.

2): Building-Level Vulcan Guns: A pair of head-mounted rapid-fire guns that fire Fusion Dust ammunition. They can be used for close and mid-range combat.

3): Large Town-Level Energy Blades: Arm-mounted Fusion Dust Blades manifested from the wrists.

4): Taloned Hands: While semi-decorative, these clawed talons allow the Atlesian Paladin to gain a firmer grasp on opponents for deadlier blows. In addition, these claws act as small blades to wound an opponent.

5): Tail: A whip-like prehensile tail that the pilot can use as a weapon in close-quarters combat, catching enemies off guard with surprise attacks.

6): Hard-Light Weapon: A built-in mechanism that allows each mecha to manifest a solid 'light copy' of the pilot's preferred weapon using Hard-Light Fusion Dust. Each manifested weapon retains their original functions, durability, and abilities. 

Features:

1): FTL Drive: Allows the gunpla to travel at superluminal speeds in bursts across vast distances.

2): Enhanced Armor: Made from the strongest Quintessence-infused alloy on Remnant, the Gunpla's armor is so durable that only Large Town-Level attacks can pierce it.

3): Particle Barrier: Powered by Quintessence-infused Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a large town-level attack).

4): Artificial Aura Channeler: Based off Penny's technology, each Atlesian Paladin can channel its pilot's Aura and semblance if they have one.

5): Physical Enhancements: Thanks to its larger frame and Fusion Dust running through it's 'veins,' the Atlesian Paladin triples its user's strength, speed, agility, endurance, stamina, senses, intelligence, and durability, allowing them to overwhelm roughly any enemy they come across.


Soldiers:

Atlesian Troops:

Armament (Melee):

1): Building-Level SC-75 Valhalla: A heavy Fusion Dust-powered sword.

Armament (Ranged):

1): Building-Level ACL-R 55 Predator: A railgun-based automatic accelerator rifle that fires 7mm Fusion Dust rounds.

Features:

1): Enhanced Armor: Made from the strongest Quintessence-infused alloy on Remnant, the warship's armor is so durable that only building-level attacks or higher can pierce it.

2): Particle Barrier: Powered by Fusion Dust, these short-range shields, which can be deployed omnidirectionally or concentrated in a single spot, are able to deflect both physical and energy attacks. The only way to pierce it is with an attack of higher power (in this case, a building-level attack or higher).  


Weapons:

Ranged: 

ACL-R 55 Predator: Accelerator Rifle

 Armament:

1): Building-Level Railgun: A built-in railgun that fires 7mm rounds.

Features:

1): Building-Level Build: Made from the strongest Quintessence-infused alloy on Remnant, the rifle's build is so durable that only building-level attacks or higher can damage it.


Melee: 

SC-37 Energy Sword: Fusion Dust Sword

Armament:

1): Building-Level Blade: A Fusion Dust-powered energy blade.

Features:

1): Building-Level Build: Made from the strongest Quintessence-infused alloy on Remnant, the sword's build is so durable that only building-level attacks or higher can damage it.


Layout (Navy-Beginning):

1): 1 x A-216 Aftermath Heavy Assault Supercarrier

2): 9 x A-196 Apocalypse Assault Supercarrier

3): 0 x A-173 Armada Carrier

4): 0 x A-155 Atlantis Dreadnought

Layout (Navy-Later):

1): 1,000 x A-216 Aftermath Heavy Assault Supercarrier

2): 27,000 x A-196 Apocalypse Assault Supercarriers

3): 18,000 x A-173 Armada Carriers

4): 9,000 x A-155 Atlantis Dreadnoughts

Battlefleet:

1): 1 x A-216 Aftermath Heavy Assault Supercarrier

2): 81 x A-196 Apocalypse Assault Supercarriers

3): 54 x A-173 Armada Carriers

4): 27 x A-155 Atlantis Dreadnoughts

Battle Force:

1): 27 x A-196 Apocalypse Assault Supercarriers

2): 18 x A-173 Armada Carriers

3): 9 x A-155 Atlantis Dreadnoughts

Battlegroup:

1): 9 x A-196 Apocalypse Assault Supercarriers

2): 6 x A-173 Armada Carriers

3): 3 x A-155 Atlantis Dreadnoughts

Battle Unit:

1): 3 x A-196 Apocalypse Assault Supercarriers

2): 2 x A-173 Armada Carriers

3): 1 x A-155 Atlantis Dreadnought

Squadron (Fighters):

1): 12 x F-39 B Thunderhawk Heavy Fighter

Squadron (Bombers):

1): 12 x RX-83 Revenant Superheavy Fighter Bomber

Squadron (Gunships):

1): 12 x AV-35 Vendetta Heavy VTOL Gunship


Layout (Army):

1): 972,000 x Atlesian Soldiers

2): 108,000 x Gargantua

3): 36,000 x Behemoths

4): 27,000 x Atlesian Paladins

Legion:

1): 2916 x Atlesian Soldiers

2): 324 x Gargantua

3): 108 x Behemoths

4): 81 x Atlesian Paladins

Division:

1): 972 x Atlesian Soldiers

2): 108 x Gargantua

3): 36 x Behemoths

4): 27 x Atlesian Paladins

Brigade:

1): 324 x Atlesian Soldiers

2): 36 x Gargantua

3): 12 x Behemoths

4): 9 x Atlesian Paladins

Battalion:

1): 108 x Atlesian Soldiers

2): 12 x Gargantua

3): 4 x Behemoths

4): 3 x Atlesian Paladins

Platoon:

1): 36 x Atlesian Soldiers

2): 4 x Gargantua

3): 1 x Atlesian Paladin

Squadron:

1): 12 x Atlesian Soldiers 


Civilization: Interstellar

Power Source: Concentrated Quintessence/Dust

1): Concentrated Quintessence: The strongest form of Quintessence that is located only in the Quintessence Field.

· Healing: Can heal any wound and even regenerate limbs. It can also be used to resurrect the dead, but at a potential cost to their mental state.

· Longevity/Alteration: Enhances the abilities and alters the bodies of lifeforms that absorb it. This often leads to a massive increase in a subject's strength, speed, abilities, and lifespan.

· Power Source: A single drop can power a machine for years without loss in performance.

2): Dust: The main source of energy from Remnant that is used for a variety of purposes.

· Combat: Has a variety of uses for combative uses.

· Imbuement: Can be imbued into living creatures, objects, or weapons for enhancement.

· Semblances: Can alter the effects of semblances.

· Power source: Serves as a primary source of power for Remnant's technology.

3): Fusion Dust: A mixture of Concentrated Quintessence and Dust, granting Dust the ability to function in space and significantly increasing its power tenfold. 


Ammunition: Projectile-Type

1): Fusion Dust Rounds: Building-Level

· Red/Fire: Transforms into an explosive bolt of fire midflight.

· Blue/Water: Creates water upon impact.

· Yellow/Lightning: Transforms into a bolt of lightning midflight.

· White/Wind: Creates powerful gusts or tornadoes upon impact.

· Grey/Steam: Creates a cloud of steam upon impact.

· Black/Gravity: Manipulates gravitational fields upon impact.

· Light Blue/Ice: Creates ice upon impact.

· Cyan/Hard-Light: Creates objects made of solid light energy upon impact.

· Bright Orange/Lava: Transforms into a molten projectile midflight.

· Green/Plant: Creates spontaneous plant growth on whatever it hits.

· Dark Orange/Rock: Creates rock constructs upon impact or changes into a rocky projectile midflight.

2): Fusion Dust Missiles: Town/City Level

· Red/Fire: Creates a massive explosion of fire upon impact.

· Blue/Water: Creates water upon impact.

· Yellow/Lightning: Creates a massive electrical field that doubles as an EMP upon impact.

· White/Wind: Creates massive tornadoes or concussive blasts upon impact.

· Grey/Steam: Creates an enormous cloud of steam upon impact.

· Black/Gravity: Manipulates gravitational fields upon impact.

· Light Blue/Ice: Creates massive amounts of ice upon impact.

· Cyan/Hard-Light: Creates large objects made of solid light energy upon impact.

· Bright Orange/Lava: Creates a massive explosion of molten lava upon impact.

· Green/Plant: Creates spontaneous plant growth on whatever it hits.

· Dark Orange/Rock: Creates massive rock constructs upon impact.

3): Corrosive Warhead: a specialized projectile that overloads a large gravity Dust crystal upon impact with massive amounts of Concentrated Quintessence. This creates a spatial anomaly that corrodes the surrounding space with gravitational waves, annihilating all matter within the anomaly.

· Superheavy Corrosive Warhead: a larger and significantly stronger variant that creates a special anomaly the size of an entire island upon detonation. 


Medical:

1): Infusion Shot: A shot containing 1 milliliter of Concentrated Quintessence. Used to stabilize life-threatening injuries and heal anything else.

· Fatal Wounds: 15-second duration with a single infusion. Time decreases with more infusions.

· Major Wounds: 10-second duration with a single infusion. Time decreases with more infusions.

· Minor Wounds: 5-second duration with a single infusion. Time decreases with more infusions.

2): Medical Crypt: A coffin-like container that infuses the occupant with a controlled amount of Quintessence.

· Fatal Injury or Sickness: 45-minute duration.

· Major Injury or Sickness: 30-minute duration.

· Minor Injury or Sickness: 15-minute duration.

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