Co-authored by Kathleen McClure & Kelley McKinnon
In the distant future, on the planet Fortune, tech is low and the price of doing business dangerously steep...
Six years ago, a single act of rebellion cost Captain John Pitte his command and his honor. Now all his hopes rest in keeping his crew-in particular his first mate, Jagati O'Bannion-together, and their battered airship aloft.
But John soon discovers that running an honest freight business is not for the faint of heart. Between pirates, storms, taxes, and bees (don't ask), the Errant is in danger of being grounded-for good.
So when a mysterious woman offers salvation by way of a lucrative retrieval job, John quickly signs on, only to discover that neither the job, nor the woman, are what they appear.
Now John, Jagati, and the rest of the crew are on the run and embroiled in a hive of madness and deception, while everything he hoped to save teeters on the brink of disaster.
Outrageous Fortune is first book of the Errant Freight series, introducing the outrageous exploits of the Errant crew. If you like your action with a side of snark, you'll love this free-wheeling mashup of science fantasy, steampunk, and adventure. Perfrect for fans of Firefly and Killjoys.
A young woman must compete in a deadly televised competition, Grimm Games, to ensure her twin sister survives.
Season 1 of Grimm Games
*****
When twenty-year-old social activist Kam Wendall discovers her name among the contestants of the deadly television competition Grimm Games, she's stunned to realize her estranged twin sister, Millie, has stolen her identity to compete.
Determined to save her sister, Kam enters the contest. At a secret and isolated location, they compete against others through nightmarish sets, perilous escape rooms, and sinister puzzles, and must outsmart the sadistic Grimm entities stalking them.
Amidst the twisted challenges, can Kam and Millie rebuild their fractured trust all while evading the diabolical forces at play? And would even that be enough to help them survive the Grimm Games and emerge victorious?
***
"Oh, I understand." I didn't blink as I spoke. "But the only way I'm ever stepping foot inside your set is if you force me."
"Our contestants are volunteers," Ms. Holle went on. "We've always run the games that way and forever will. We're not accustomed to forcing anyone to partake, and that opportunity will be extended to you too."