Koopa Caves

5 0 0
                                    

You actually start this course behind a waterfall, which I think makes this course unique. After you start moving you immediately make a jump through the waterfall. You then make a turn that makes you go back to the way you were going before. You make another jump and hop onto the waterfall like in shy guy falls. However, you do not make a trick off the waterfall, instead, you go off the antigravity strip. Then you enter a cave with the red shell cup trophy in the middle, like in DK Jungle. The trophy gives you a split path, one with a trick, and one with a boost panel. Either way, you make it through the cave and enter a glider ramp. You then get a gust of wind up to a cliffside cave where koopas and hammer bros are mining. You then get a half pipe which allows you to go on the roof of the cave. Both paths have their advantages and disadvantages. Going on the roof lets you fall off, but there are no miners there. Going through the cave assures no lakitu being annoying, but there are miners to dodge. If you go on the roof, you trick off at the end, and on the ground, you get a boost panel. You then go over a bridge with a river, get a boost panel, and enter the starting cave.

Marco KartWhere stories live. Discover now