Azazel (The Cracker) Pre-Overwrite

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LORE

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LORE

The Cracker, the dark part of Azazel's soul, he came into existence after Azazel stole the sacred swords of Creation and destruction, The Sword of Rendering light and the Chaos Blade. With his morals corrupted by the whispers of malice, the Cracker along with his other half went into multiple worlds slaying their pillars of light all in the goal of accessing the Mother Dimension, where they maybe able to bring back the friend that they lost.

Burdened with grief and sorrow The Cracker unleashes his malice based attacks on everyone breaking their minds and their spirits until they finally give in to the call of the void...

Due to the influence of the blades, Azazel's Dark half, now known as the Cracker had stopped aging and for many cycles he brought death and despair to many worlds...

During the events of "Generation Beta" the Cracker had hit a stand still, after losing the last of the OV units and losing control of the Deity of Sin, the Cracker finally succumbs to madness and starts working around a different route from his other half. Losing sight of himself, he takes advantage of the Cracking Abilities the Chaos Blade granted him... And with his ingenuity in creating tactical drones and chips, he overwhelms his foes in more ways than one.

Main Weapons:

Soul and Spirit (Twin Scimitars) = Twin blades that the cracker can create multiple copies off. Other than that, these blades are just used for basic attacks, that is, unless Logic Points were used.

White Blood Drones = 4 independent drones that constantly revolves around the Cracker. These drones serve as the Cracker's main source of ranged attacks, which he can also create endlessly. If the Cracker opts to create a Drone to replace a broken one, then he cannot attack during that action.

(Only four drones can be active at once, and only one can be created if the Cracker Opts to create a drone per action.)

Special Traits

Logic Points - 4 gauges that are needed to activate all of the Cracker's skills. The 4 gauges will start at a base quantity of 150 and will shift accordingly as the Cracker use his skills in combat. The 4 Logic points are as follows:

*Red Logic Points (RLP) Skills that consume this are all unblockable
*Blue Logic Points (BLP) Skills that consume this are all undodgable.
*Green Logic Points (GLP) Skills that consume this are all AOE.
*Yellow Logic Points (YLP) Skills that consume this Can all cause stuns (25% Chance).

PASSIVE SKILLS

Code Master - The Cracker can switch places with any one of his drones or chips in an instant, this passive is the Cracker's main way of avoiding damage.

Malicious Intent (Auto CAST) - When Code master is triggered the Cracker will send out a stasis chip that will immobilize his enemy for 2 replies, the enemy in stasis cannot do anything AT ALL but CANNOT be damaged as well.

Incognito - The Cracker can confuse his enemies by creating a perfect double of himself once per turn. The double can only do basic attacks and stands as the Cracker's final line of defense by sacrificing itself for the Cracker's survival. (Only one double can be active at a time.)

ACTIVE SKILLS

Code Breaker (-15 RLP) = The Cracker sends out his blades which will then shatter into a million pieces that will then start flying towards the enemy.

BLP = + 25
GLP = +10
YLP = + 15

Line Driver (-20 RLP) = The Cracker sets out a line of 5 chips before creating a row of black thorns (Leaves out a single chip in the field of battle).

BLP = +10
GLP = +15
YLP = +25

Burning Process (-25 RLP) = The Cracker Creates a wall of dark flames that instantly incinerates anything that goes through it.

BLP = +15
GLP = +25
YLP = +10

Mount Installer (-15 BLP) = The Cracker phases through obstacles before instantly dragging the enemy into the ground holding them in place.

RLP = + 25
GLP = +10
YLP = + 15

Logic Spike (-20 BLP) = The Cracker instantly summons a spike out of the ground below his enemy (Leaves 1 chip on the field).

RLP = +10
GLP = +15
YLP = +25

Network Burst (-25 BLP) = The Cracker instantly sends out a line of electric current towards the enemy.

RLP = +15
GLP = +25
YLP = +10

Blasting Wall (-15 GLP) = The Cracker causes a huge explosion in the area which breaks through defenses.

RLP = + 25
BLP = +10
YLP = + 15

Signal Divide (-20 GLP) = The Cracker calls down a bombardment ray that annihilates enemies in a wide area. (Leaves 1 chip in the area.)

RLP = +10
BLP = +15
YLP = +25

Conduit Access (-25 GLP) = The Cracker causes the area around him to turn inside out releasing volatile masses in the area which will hold enemies in place for 3 actions.

RLP = +15
BLP = +25
YLP = +10

Backdoor Break in (-15 YLP) = The Cracker instantly teleports behind the enemy to deliver a silencing blow keeping them from using any of their abilities for 2 actions.

RLP = + 25
BLP = +10
GLP = + 15

Brute Force Attack (-20 YLP) = The Cracker delivers a very heavy blow with his blades while avoiding obstacles in the way, the Cracker also knocks back enemies with this blow (Leaves 1 chip in the field).

RLP = +15
BLP = +25
GLP = +10

Key Stroke (-25 YLP) = Sets up an instant stunning trap for the enemy which will last for one turn, this trap is mobile and the cracker can move it remotely. If the trap hits, the Enemy is then incapacitated for 2 actions with all of their skills disabled. (Sure Hit on Enemies in Stasis)

RLP = +10
BLP = +15
GLP = +25

EXE DRIVE

CRACKING SEQUENCE: LOGIC BOMB (-300 RLP) (Needs 3 consecutive actions to channel before it hits.)

The Cracker begins a sequence of hard coding with the Blade of Chaos by tearing apart the target's mind, body and soul with the end resulting in the enemy being overwhelmed by paranoia after being shown the death of millions and millions of worlds. The sequence will render the enemy powerless, helpless and finally... dead...

(Can be interrupted)

*If this skill is interrupted the skill immediately fails and the load out of Logic points will commence.

BLP = +100
GLP = +50
YLP = +25

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