Hard Magic: Conclusion

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            First, let me thank you for taking the time to read this 9 - 10 chapter guide on magic. I never expected the guide to be this lengthy but I hope it delivers the information you need to accomplish your goals in establishing a magic system. So, what could I say now? Well, let us take all that you have learned and now establish it in an outline. Shall we?

DISCLAIMER: Please note the following is not required and you are free to use this guide as you see fit. I will wane you though that ignoring details can lead to problems within the story. If I missed anything and you need further help, contact me with a comment below or via PM!

Determine the Archetypes:
            Decide what kind of magic you will use. 

Who can use it?:
           
Whether it is an MC, a cult, or an entire civilization, make a list of who utilizes the magic system. 

List of known spells and costs:
            This is something you will most likely update slowly. List some spells and, if they are strong enough, add a drawback. Simple spells like levitating a small object should be fine without them, but if you got a spell that drops meteors on people, then there needs to be some debuf xD

            Repeat all this for every hard magic system you need. Be as detailed as you can. Add details if you think they are needed. From here, you should be more than capable of creating such a system just from these pointers.


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