IN WHICH I CRITIQUE YOUR STORY (THAT I HAVEN'T READ) by terribleminds

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LACK OF URGENCY, TENSION, CONFLICT

The standard shape of a story isn't a straight line. It isn't a straight flat line, it isn't a straight inclined line. Stories have swoops and jiggles and jaggles — it is a craggy and dangerous mountain, not a safe and code-standard wheelchair ramp.

But here's what happens: your story has too straight a line. You have robbed your tale of tension. You have undercut the conflict. You have urinated in the mouth of urgency. And what results is this kind of gutless, gormless narrative. It's a pair of underwear with the elastic blown out. It's just laying there on the highway shoulder. Slack and sad. It's covered in ants. Nobody wants to pick it up because nobody feels compelled to pick it up.

I want to feel that when I read your story, shit's serious. I want to feel that the characters are being urged to action. I want to feel driven to the precipice of a cliff, whipped by the lash of the story — I don't want to feel casually perambulated to the precipice of a curb where I will then get over the curb so I can have ice cream at this lovely ice cream stand there. I want danger! Risk! Fear! I want emotion and consequence. I want stakes on the table — something to be won, something to be lost, something to matter. I want to know that somebody wants something and that the world stands against them getting it. Life! Death! Love! Hate! Things exploding! Lemurs on fire! AHHHH.

Here's the trick, right? In life, we avoid conflict, but in fiction, we seek it. Or, rather, we should — but what happens is, authors model story after life. They want the story to work. They want the characters to do well. They want the characters to win, yay, woo, huzzah. They're afraid to punish. They worry that the stakes are too high. (Spoiler: they probably aren't.) And so they race to the end of the story and they establish three boring beats that go like this:

1. HEY LOOK A PROBLEM

2. HEY LOOK A SOLUTION

3. THE END YAY

That is not nearly enough story.

A story should look more like:

1. HEY LOOK A PROBLEM

2. I'M GONNA JUST GO AHEAD AND FIX THAT PROBLEM AND –

3. OH GOD I MADE IT WORSE

4. OH FUCK SOMEBODY ELSE IS MAKING IT WORSE TOO

5. WAIT I THINK I GOT THIS –

6A. SHIT SHIT SHIT

6B. FUCK FUCK FUCK

7. IT'S NOT JUST WORSE NOW BUT DIFFERENT

8. EVERYTHING IS COMPLICATED

9. ALL IS LOST

10. WAIT, IS THAT A LIGHT AT THE END OF THE TUNNEL?

11. IT IS BUT IT'S A VELOCIRAPTOR WITH A FLASHLIGHT IN ITS MOUTH

12. WAIT AN IDEA

13. I HAVE BEATEN THE VELOCIRAPTOR AND NOW I HAVE A FLASHLIGHT AND MY PROBLEMS ARE SOLVED IN PART BUT NOT TOO NEATLY BECAUSE TIDY, PAT ENDINGS MAKE ME  ANGRY, SO ANGRY THAT ME GIVES EVERYONE MOUTH HERPES

A lot of the complexities and consequences that should be found are often skipped or zipped past — but all of that (which you could roughly lump under the single term UH-OH) should not be avoided. You should instead be hovering over that turmoil. In a flight, we want to get past the turbulence as fast as we can. But in fiction, we thrive on turbulence.

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