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17. Guild Wars

After two long days, the game finally completed its update and the long-awaited guild wars began.

To the north of all four major cities, a huge plot of land appeared. This new map was split into 5 enormous buildings, one in each corner and one in the centre. They far exceeded any buildings found in reality. Each building formed a beautiful and bewitching small city. (These cities followed the architectural style of the major cities nearby. Prole was in the style of European castles.

Serica, Chinese palaces. Sakura was a Japanese castle city modelled after the Osaka Castle. Kemet after the great pyramids.) These minor cities were named after the major city that was nearby, i.e. Prole 1 to 5, Serica 1 to 5, etc.

These were where 20 guilds would wage war. Guild wars would be held every Saturday from 7 pm to 10 pm. Those who destroy the crystal protected deep within the cities would occupy the city. Non-guild members would be teleported to the last recorded revival point.

PvP was not allowed within the outskirts in these four maps. During the time allocated for guild wars, players who enter the surroundings of the cities will enter PvP state. Players can then attack members of other guilds with no change to their name tag's colour. Discomfort from debuffs and death will be dramatically dropped. Players will not be punished by experience loss or item drops at death, only their equipment durability will decreased.

Players who were not in a guild will be automatically considered neutral parties. They can attack and be attacked, but they cannot attack the crystal. Once the time has passed, PvP was prohibited in the cities. The guild leader of the guild occupying the cities could decide whether to allow non-guild members to enter to the city or not.

For the first guild war, the cities will randomly generate a large number of monsters to protect themselves. These monsters range from levels 70 to 110. Successfully occupying the city would make the monsters disappear. From then on, it's up to the players themselves to protect the city.

Guilds could form an alliance. Each guild can only ally themselves with a maximum of 5 other guilds. Alliance members cannot attack each other.

In the mean time, guilds cannot build their own cities yet. There were millions of players in AO and the top guilds in AO could only have a maximum of 1000 members. 1000 was still not enough to build a city. Forget about attacks from other players. They won't even be able to stop the first wave of monsters attacking the city.

That's why the game opened up these guild war maps first. They're there to train the guilds. Once a guild occupies all 5 minor cities of a major city, the game will reward that guild with the item needed to build a city. The actual methods for players to build a city themselves and the rules of wars then will only be announced upon update after someone has achieved the item. So for now, it's just a messy battlefield of thousands.

This time's patch also updated a new way for guilds to raise their levels - Guild Reputation. Every time a guild shatters a city crystal, they would be rewarded with a certain number of Reputation. If they successfully defended the city until the end of Guild Wars, they will be rewarded with a large amount of Reputation. Member allowance would be automatically increased once their Reputation hit a certain value.

When the game servers opened up once more, players swarmed into the four new maps. Luckily, PvP was not allowed in these maps or there'd be a lot of abuse happening. As no guild could've occupied the cities before the first Guild Wars, no players were allowed to enter. Everyone could only view these gigantic buildings from outside the city walls.

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